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D legendary hero
THE WARRIORS OF LEGEND
613
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Posted - 2013.08.12 01:51:00 -
[1] - Quote
I just want to know. I want ot stick with this game. but, i really want to know if something is going to be done ...Anything to fix ARs OR buff everything else for balance.
Mint chip, Logi bro, eterni, Foxfour.... anyone. |
D legendary hero
THE WARRIORS OF LEGEND
614
|
Posted - 2013.08.12 07:49:00 -
[2] - Quote
Breakin Stuff wrote:so does the assault rifle in real life.
this is in fact wrong. From the rifles invention to now it has never been the source of more death in any conflit than every other weapon combined. the conquistadores used black plague as a WMD. in WW1 Gattling guns/machine guns killed more people than ARs (still rilfes, but reloadied chamber themselves. in WW2 Bombs killed more people than ARs, HMGs killed more people than ARs. and LMGs came into heavy use, killing more people than ARs.
ever since, every other conflit and war world wide the AR has never been the most potent weapon on the battle filed. It is the most standard weapon, but in fact LMGs have consistently since their inseption been more potent than ARs.
Many LMGs are just ARs with extended clips and heavier barrels. (if this were applied to DUST my HMG would be doing 34 damage per shot at 2000 RPM. but, balance dictats that it can't be that powerful..lol).
Many simple, early snipers are ARs with longer barrels, and a sight (if applied to dust, a sniper would have 34 damage per shot...lol)
ARs in RL over heat (yes sustained fire will damage your barrel and warp/distort your barrel thus ruining accurcy, the melting could cause a backfire. so if applied to dust, i can only imagine what super heated plasma will do to your barrel.) so they are fired in bursts.
ARs in RL jam when put in water, sand, mudd, etc.
ARs in RL normally have 30 round magazines.
ARs in RL are horrible for CQB due to their bulky designed and that they can easily snag on items indoors (except the recent M4 carbine with a shorter barrel and the same accurcy as an M16.)
Quote: 90% of gamers prefer assault rifle gameplay. Nerfing it because 90% of gamers prefer vanilla play isn't a justification, it's being an idiot.
a good portion of players PREFERED to run flaylocks. Well, about roughly 35% of players ran flaylocks as side arms, 20% had it proto. and less than 1% ran two flaylocks. People complained and it was nerfed. so, by your own definition. your an idiot.
Quote: if 90% of players use ARs, then it stands to reason that 90% of the kills will come from assault rifles.
That doesn't means it s not OP. 90% of players ran TAcs when it was OP. and 90% of kills came from them. and TAC was op.
I quote from the book of Proverbs 14:24 "...the foolishness of the stupid ones is foolishness."
So i suggest you do this proverbs 17:28 "even anyone foolish, when keeping silent, will be regarded as wise; anyone closing up his lips as having understanding"
"And thus did Breakin Stuff Look down from on High and speaketh his word: DUH! For by math, shall ye be saved."[/quote]
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D legendary hero
THE WARRIORS OF LEGEND
614
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Posted - 2013.08.12 08:11:00 -
[3] - Quote
Summ Dude wrote:How exactly are AR's OP? I'm a heavy, so I never use em really. But going against them a lot, I don't really see it. I would say maybe just knock the effective range down a bit (probably excluding the TAR); they seem to shred me just a little bit too quickly at some crazy ranges.
i am a heavy too. imma let you in on a secret.
a fully decked out proto heavy, (i posted this in another thread) for proto BASIC or SENTINEL willhave 1580 ehp with, lvl 5 shields and armor upgrades, and lvl 5 shield and armor plates/extenders efficacies.
1580 ehp.
A milita AR, with 0 SP put in it, with no damage mods, without including the bonus 10% they gave all weapons (expect MD, flaylocks which all got nerfed), without proficienct, and without headshots can kill you in 3.7 seconds.
yes 1580ehp / 425 hp per second = 3.717 seconds.
so, if a noob fresh out the academy shoots you in the foot, in 3.7 seconds your dead. but wait there is more how many bullets do youthink it would take them?
1580 ehp/ 34hp per shot = 46 shots.
brilliant, a milita AR has 48. A STD has 60. So, thats 12 extra shots, do you know how much damage 12 extra shots can do? 408 to 425 (there were some decimals i missed).
thats enough to kill a proto scout in .8 seconds.
so, so far we killed a proto heavy and a proto scout with a STD AR, but how long does it take them to reload? 3 seconds, (faster than an SMG) or 2.5 seconds with reload cancel.
now remember this 425, doesn't include the 10% bonus they gave every weapon. here are just a sample of its raw power.
with 10% = 467 <<< actual dps with 15% proficiency = 537 <<<< wow with 1 enhanced damage mod, no proficiency = 490 with 1 enhanced damage mod and proficiency = 560 <<<< proto heavy dead in 2.8 seconds with 1 complex mod and proficiency = 584 <<<< proto heavy dead in 37 shots. thats 23 bullets left over with 2 complex and proficiency = 628 <<<< MY ******* GODs in an HMG!
628 dps is enough to finish a proto heavy in 2.5 secinds. with a clip of 60 bullets, you can finish of two proto heavies in 1 clip!!!!!!! (almost two proto heavies; definately an entire squad)
and don't
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D legendary hero
THE WARRIORS OF LEGEND
614
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Posted - 2013.08.12 08:17:00 -
[4] - Quote
Breakin Stuff wrote:Play caldari logi is how to have fun?
Cripes! Why didn't you tell me I'm not having fun playing the most obnoxious fatty in DUST history???
How was I to know my HMG was less optimally fun? Does my forge gun suffer this deficiency?
You bring anecdotal evidence, and no hard facts. nothing is OP because you assert that it is OP.
Something is OP if numbers and facts prove it.
All I see here is that "the assault rifle beats everything." <---This would be an example of anecdotal evidence.
All nerf threads on the DUST forums save for a few who bring math to the party are anecdotal, and thusly worthless from a game balance standpoint.
And yet 1. this is the same evidence people brought with regards the Flaylocks, MD, HMGs, LAZERs, etc and they were subsequently nerfed
And 2. I have numbers and math littered across almost every post i make on this god damn forum and no one responds to it, because it is irrefutable.
seriously? people cries "flaylocks are OP" and i can't even rememebr a single reason why they said so. in fact 90% of their reasons for saying it was OP, were actually things the weapon was DESIGNED for. So, not only was it unnessesary, they effetively nerfed a gun that was in fact perfectly balanced.
Where as everyone profess the AR to be balanced and yet, it out guns HMGs, and Shotguns in their niches. Please explain, why an AR has more damage per second than a Tank turret? |
D legendary hero
THE WARRIORS OF LEGEND
614
|
Posted - 2013.08.12 08:20:00 -
[5] - Quote
[=chrome breaker] Fleylocks were in a whole other league and you know it. [/quote]
yeah they were in the league of actually balanced guns. CCP wolfmans lame excuss for the nerf was and i quote Quote: "in the hands of skilled players it proved to be as effective as primary weapons"
you and i know this is total bullshit. if it is skilled hands that do it. its not OP. especially since it only worked in its niche.
btw, nice link...lololz. convincing points
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D legendary hero
THE WARRIORS OF LEGEND
614
|
Posted - 2013.08.12 08:30:00 -
[6] - Quote
ChromeBreaker wrote:D legendary hero wrote:Breakin Stuff wrote:Play caldari logi is how to have fun?
Cripes! Why didn't you tell me I'm not having fun playing the most obnoxious fatty in DUST history???
How was I to know my HMG was less optimally fun? Does my forge gun suffer this deficiency?
You bring anecdotal evidence, and no hard facts. nothing is OP because you assert that it is OP.
Something is OP if numbers and facts prove it.
All I see here is that "the assault rifle beats everything." <---This would be an example of anecdotal evidence.
All nerf threads on the DUST forums save for a few who bring math to the party are anecdotal, and thusly worthless from a game balance standpoint. And yet 1. this is the same evidence people brought with regards the Flaylocks, MD, HMGs, LAZERs, etc and they were subsequently nerfed And 2. I have numbers and math littered across almost every post i make on this god damn forum and no one responds to it, because it is irrefutable. seriously? people cries "flaylocks are OP" and i can't even rememebr a single reason why they said so. in fact 90% of their reasons for saying it was OP, were actually things the weapon was DESIGNED for. So, not only was it unnessesary, they effetively nerfed a gun that was in fact perfectly balanced. Where as everyone profess the AR to be balanced and yet, it out guns HMGs, and Shotguns in their niches. Please explain, why an AR has more damage per second than a Tank turret? Heres my maths.... The FleyLock could kill any suit other than a heavy (stupid cal logi) in 3 shots. Think thats quite simple. yeah, when at PROTO LVL, at 1 second to .8 seconds per shot. so the clip would empty in anywhere between 3 seconds to 2.4 seconds to unload. in that clip only if the enemy were in close range and you get hits with in 1m of your opponent would you have a decent effect on them. that takes upto 1.2 million SP to get maxed to tht effective lvl.
Milita AR takes 0 SP or for a STD AR if you put 12,000 SP into it, can kill a proto Heavy with max skills in tanking, with 1580 ehp in 3 seconds. and still have rounds to spare. explain that away.
Heavy suits in the description say they were designed to "withstand concentrated small arms fire", last time i checked ARs are considered small arms. |
D legendary hero
THE WARRIORS OF LEGEND
614
|
Posted - 2013.08.12 08:35:00 -
[7] - Quote
ChromeBreaker wrote:D legendary hero wrote:Breakin Stuff wrote:Play caldari logi is how to have fun?
Cripes! Why didn't you tell me I'm not having fun playing the most obnoxious fatty in DUST history???
How was I to know my HMG was less optimally fun? Does my forge gun suffer this deficiency?
You bring anecdotal evidence, and no hard facts. nothing is OP because you assert that it is OP.
Something is OP if numbers and facts prove it.
All I see here is that "the assault rifle beats everything." <---This would be an example of anecdotal evidence.
All nerf threads on the DUST forums save for a few who bring math to the party are anecdotal, and thusly worthless from a game balance standpoint. And yet 1. this is the same evidence people brought with regards the Flaylocks, MD, HMGs, LAZERs, etc and they were subsequently nerfed And 2. I have numbers and math littered across almost every post i make on this god damn forum and no one responds to it, because it is irrefutable. seriously? people cries "flaylocks are OP" and i can't even rememebr a single reason why they said so. in fact 90% of their reasons for saying it was OP, were actually things the weapon was DESIGNED for. So, not only was it unnessesary, they effetively nerfed a gun that was in fact perfectly balanced. Where as everyone profess the AR to be balanced and yet, it out guns HMGs, and Shotguns in their niches. Please explain, why an AR has more damage per second than a Tank turret? Heres my maths.... The FleyLock could kill any suit other than a heavy (stupid cal logi) in 3 shots. Think thats quite simple. As for the link, its an example... the AK47 could pretty much be fired underwater after being burried in sand. This is a whole other universe, quoting real life and that type of stuf for a GAME is pointless. If you think the FleyLock was balanced... you might as well ask for HMG with 34dmg... wait...
number 1 that link you ad there was of a guy with spazzed hair saying "nanites"
number 2 AK-47s are extremely resilient and reliable guns, but still jam, still must be cleaned, still over heat, still must be fired in bursts, and still have a 30 round magazine. in fact if it gets too hot the wooden stock can catch fire (modern models have a metal and plastic stock made of fire retardant materials)
you were the one who quoted RL to begin with. and remember i frequently made reference back to dust because your assertions made no sense in RL or in DUST.
Ars are not infantry suppression.. so why do they supress infantry better than an HMG. in fact, please explain to me how in the ******* world an AR fires bigger bullets than an HMG? |
D legendary hero
THE WARRIORS OF LEGEND
614
|
Posted - 2013.08.12 08:37:00 -
[8] - Quote
Korvin Lomont wrote:Buster Friently wrote:Cross Atu wrote:Breakin Stuff wrote:so does the assault rifle in real life.
90% of gamers prefer assault rifle gameplay. Nerfing it because 90% of gamers prefer vanilla play isn't a justification, it's being an idiot.
if 90% of players use ARs, then it stands to reason that 90% of the kills will come from assault rifles.
I quote from the book of Goon 69:96
"And thus did Breakin Stuff Look down from on High and speaketh his word: DUH! For by math, shall ye be saved." Yes it is true that with a higher use level will come a higher total volume of kills and further that such a volume could be misunderstood to be a balance issue. It is also true that a large portion of the player base used the TAR and that the number of users certainly contributed to the volume of its kills.... it was also brokenly OP. An assessment of this type needs to consider per capita kills per weapon, and since we're not in a liner system it also needs to include ratio of kills per weapon vs each given alternate weapon with a ratio established for the optimal range of each weapon under consideration. If it gets 90% of the kills because it's used by 90% of the players (were we living in a world where all players had equal skill and all characters had equal SP) then that would be one thing, but if it's winning 90% of the time when matched against weapons of another type then that's something else. @Thread if anyone wants to see more of my commentary on actual weapon balance as opposed to methods of assessing it then feel free to look here. Replies which treat my post in this thread as a direct assessment pro or neg of AR balance will likely be redirected to the above link. Cheers, Cross The weapon is overused. There's no two ways about it. It's not a matter of comfort, it's a matter of preserving diversity. According to your statement the MD need to be nerfed as well as this weapon is heavily overused in PC and most believe that this is the place to look for balance . Apart from that I get barely killed by ARs in pubs not more than from sniper rifles, MDs and HMG. Even the SR gets a comeback... The AR is used that much becasue there is a (well not onlyy one) BPO and its in the Starter fits so its logically that someone specs into that weapon. And with the slow skill progress most will stick with thier initial choice quite some time, especially when this choice feels familiar. Remove the AR from starter fits and or give more weapon BPOs and than you will see more variety. The AR is not OP in fact the AScR is much better rigt from the start. The damage falloff of the AR is much harcher than the fallof of the AScR. The only advantage the AR has over the AScR it benefits from two skills wheras the AScR gets nothing from skills. And to get there you have to spent 1.5 mil SP... The only thing that is needed is the correct dmage and range profile (short Range and High DPS) and maybe a rename so not everyone will stick with the assault rifle. My ideal Plasma Rifle (or Blaster Rifle) would look something like this: opt Range up to 30m eff. Range up to 45m Damge 50 RoF 580 to 600 Clip Size 40 to 45 That would give the AR its niche and would differentiate it from the AScR...
ASCR = lvl 4 adv weapon 444.3 (did not get bonus 10%) 120% to shields, 80%
Ar full auto = miltia and STD. dps = 467 110% to shields, 95% to armor
WTF |
D legendary hero
THE WARRIORS OF LEGEND
623
|
Posted - 2013.08.12 15:04:00 -
[9] - Quote
Breakin Stuff wrote: I'm a troll. and completely ignore all the numbers D legendary uses to prove his points and logic and just write bullshit on his threads because I'm a troll
that sounds right. why did you come here? |
D legendary hero
THE WARRIORS OF LEGEND
623
|
Posted - 2013.08.12 15:11:00 -
[10] - Quote
Breakin Stuff wrote:application on paper and application in practice are two different things.
My heavy fits, sentinel or otherwise do not die in 3 seconds to AR or anything else. On one gloriously memorable occasion I made a dipwad waste an entire mass driver drum on me (freedom mass driver). People who have shot at me and tried to splash me with forges don't live long.
1v1 generally they do not die. period.
You have lots of on-paper math which fails scrutiny in game. Just because ARs are violating YOU does not mean the rest of us are similarly challenged.
since CCP has denied your request to give heavies 30% resistance you're moving on to demanding nerfs on the weapons that actually kill heavies?
the assault rifle is the bread and butter weapon. many people use and are familiar with them, and know how to employ them. Similarly I know people who find similar utility in the scrambler and asscram rifles.
Further I have learned that presenting evidence contrary to your assertions is pointless because you don't even acknowledge it, much less evaluate it.
Every time this little cadre speaks (quit using alt accounts to like yourself and echo chamber your posts) sanity shrivels a little.
in fact it is the opposite i have yet, to see any real evidence to the contrary of my arguement. You just troll thats why i dn't respond to you. i read the post and if there is no valid point, logic, or numbers i ignore it. |
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D legendary hero
THE WARRIORS OF LEGEND
623
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Posted - 2013.08.12 15:15:00 -
[11] - Quote
Breakin Stuff wrote:I dunno why I even bother. Every one of D Legendary Hero's posts somehow wraps back to "Heavies are UP and in need of serious buffs."
Fixing armor tanking fixes heavies. period.
further, when the caldari and minmatar heavies are released you can rejoice and enjoy the OP fatsuits you have always dreamed of (all hail shield tanks). Amarr heavies are armor tankers. go figure. There couldn't POSSIBLY be an imbalance there... NOPE!
but, every time I say fixing armor tanking fixes heavies... It's like his brain shuts off and he doesn't read, nor acknowledge the statement.
Allow me to spell this out in Crayon:
Heavies are not underpowered. they are suffering because armor tanking is imbalanced versus shields. When Armor tanking is as balanced as shield tanking, heavies will be fixed, and the Assault Rifle and Mass Driver will be less of hurt points for contentious butthurt.
you are a hypocrite. so its ok that the AR is a place holder for every other racial AR to come. but, heavies just need an Amar heavy suit witout the same effect?
and still im not seeing numbers all i see is "personal attack d legendary cuz i have no evidence". you never present numbers, or facts you just ***** and complain, because you can't prove anything. i refuse to dignify anymre of your posts and trolling with response. |
D legendary hero
THE WARRIORS OF LEGEND
623
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Posted - 2013.08.12 15:18:00 -
[12] - Quote
ChromeBreaker wrote:D legendary hero wrote:ChromeBreaker wrote:
Heres my maths....
The FleyLock could kill any suit other than a heavy (stupid cal logi) in 3 shots. Think thats quite simple.
As for the link, its an example... the AK47 could pretty much be fired underwater after being burried in sand. This is a whole other universe, quoting real life and that type of stuf for a GAME is pointless.
If you think the FleyLock was balanced... you might as well ask for HMG with 34dmg... wait...
number 1 that link you ad there was of a guy with spazzed hair saying "nanites" number 2 AK-47s are extremely resilient and reliable guns, but still jam, still must be cleaned, still over heat, still must be fired in bursts, and still have a 30 round magazine. in fact if it gets too hot the wooden stock can catch fire (modern models have a metal and plastic stock made of fire retardant materials) you were the one who quoted RL to begin with. and remember i frequently made reference back to dust because your assertions made no sense in RL or in DUST. Ars are not infantry suppression.. so why do they supress infantry better than an HMG. in fact, please explain to me how in the ******* world an AR fires bigger bullets than an HMG? Yeah lol, its an example of how tech can be used to explain away things like jamming I used the AK referance because due to design and as youve stated material selection, issues can be overcome. You quoted RL with how LMG were modded AR's and WW2 and stuff. My assersions make as much sense as yours if you want to keep any resemblace of balance in a game If weapons worked how you want then HMG would do the same dmg as snipers now, AR would have sniper accuracy, Snipers would be like FG's, FG would be like orbitals, and orbitals would nuke the battlefield. And FleyLocks were still OP.
i still fail to see how that proves ARs are the absolute best weapon in history getting more kills than all other forms of weaponry combined in all areas of combat except sniping.
also, no flaylocks were not. when did a flaylock every kill a proto heavy in 3 secconds out to 40m? never.
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D legendary hero
THE WARRIORS OF LEGEND
623
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Posted - 2013.08.12 15:19:00 -
[13] - Quote
Breakin Stuff wrote:application on paper and application in practice are two different things.
My heavy fits, sentinel or otherwise do not die in 3 seconds to AR or anything else. On one gloriously memorable occasion I made a dipwad waste an entire mass driver drum on me (freedom mass driver). People who have shot at me and tried to splash me with forges don't live long.
1v1 generally they do not die. period.
MCC afking in a heavy suit and actually participating are 2 different things bro |
D legendary hero
THE WARRIORS OF LEGEND
623
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Posted - 2013.08.12 15:47:00 -
[14] - Quote
BL4CKST4R wrote:Vitharr Foebane wrote:Summ Dude wrote:How exactly are AR's OP? I'm a heavy, so I never use em really. But going against them a lot, I don't really see it. I would say maybe just knock the effective range down a bit (probably excluding the TAR); they seem to shred me just a little bit too quickly at some crazy ranges. a militia AR has the potential to kill a heavy in less than 3 seconds. that is utter bs A proto heavy can kill a dropsuit in half a second to 1 second, the Boundless HMG has a DPS of 759, proto HMG, while the Proto AR has a DPS of 467.5,
actually proto Ar has dps of 583 because of the bonus 10% and the proficiency which is nessesary to get it.
the HMG has a dispersion of abpproximately 35%. and you must get the tiny dot in the center of the reticule to be over your target other wise no damage is done, its a hit detection bug that CCP hasn't fixed yet.
dn't forget the suit restrictions for the HMG. the fact that it is weak against shields the first line of defense for every soldiers and the fact that we have a slower turn speed.
in addition a heavy is not doing his 759 out to even 30m range. at that range my DPS becomes more like 100-200 dps.
besides your comparing a light weapon to heavy weapon designed for infantry supression as if the AR is supposed to have the same DPS as the HMG...lol I compared the two because the AR gets close to the same damage as an HMG, but its not designed to do that.
Quote:
the only way a medium dropsuit is able to kill a heavy is if the heavy has terrible accuracy, is not shooting at the medium, or if the medium is strafing all over the place. The reason the Militia AR is so "good" is because the Assault rifle doesn't have a huge spike in damage, or DPS, like most other weapons when going from basic to proto, for example the basic HMG has a DPS of 600 while the proto HMG has a DPS of 759, thats a 26% difference in DPS compared to the Assault rifles 425 DPS at militia and 467.5 DPS at prototype which is only a 10% difference in DPS.
again your math is off. 18 * 2000 = 600 *1.1 = 660 dps std hmg 34 * 750 = 425 *1.1 = 467 dps milita AR
19.8 * 2000 = 660 * 1.1 = 726 * 1.15 = 835 dps proto hmg effective ranfe 15-20ms shields/armor efficacy = 90%/110% 37.4 * 750 = 467 * 1.1 = 514 * 1.15 = 591.4 dps proto AR. effective range 50-66m. shields/armor efficacy = 110%/95%
Quote: So unless you suck as a heavy, or your using a basic HMG you have a fairly good chance of killing a medium dropsuit unless you get ganked, or they are strafing all over the place.
once turn speed is fixed, traking targets won't be too hard. but combining the HMGs hit detection issues with its disperion that dps is much lower. the dispersion on the HMG is calculated from the center dot in the reticule. if the reticule is not on a target no damage is done.
so, 1. if the tiny dot in the center of my reticule cone is not on your moving charater frame that 835 is doing nothing. 2. 835 * .65 = 542 dps... dispersion is subtracted from total dps and since the game automatically does tht this is the actual dps |
D legendary hero
THE WARRIORS OF LEGEND
623
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Posted - 2013.08.12 15:51:00 -
[15] - Quote
Delta 749 wrote:SponkSponkSponk wrote:Summ Dude wrote:How exactly are AR's OP? I'm a heavy, so I never use em really. But going against them a lot, I don't really see it. I would say maybe just knock the effective range down a bit (probably excluding the TAR); they seem to shred me just a little bit too quickly at some crazy ranges. ARs are fine at short range, but their ADS dispersion and kick is too low, which extends their effective range further than a scrambler rifle (scrams have a higher optimal range, but the kick and semi-auto fire lowers the DPS compared to the constant accurate stream of plasma coming from a scoped AR). Only ARs with scopes are the TAC and the Burst, TAC is semi auto like the scram and their recoil was increased, Burst ARs are just a joke, lower damage than the standard and due to the way it fires it has a lower ROF as well As for the standard itself at range its called pulsing your shots IE being a skilled FPS gamer, if you try full auto squeeze at distance you wont hit jack **** without having to make constant minor adjustments which guess what is something a skilled FPS gamer can do
the burst and breach need a buff. i think the TAC is fine, but if its efficacy is deemed to weak by the community a minor buff may be in place.
well actually. if they all had the same dps as the breach, everything would be relatively balanced. the TAC would have a higher damager per shot than all of them but basically be like the scrambler rifle.
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D legendary hero
THE WARRIORS OF LEGEND
623
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Posted - 2013.08.12 15:57:00 -
[16] - Quote
RINON114 wrote:Breakin Stuff wrote:application on paper and application in practice are two different things.
My heavy fits, sentinel or otherwise do not die in 3 seconds to AR or anything else. On one gloriously memorable occasion I made a dipwad waste an entire mass driver drum on me (freedom mass driver). People who have shot at me and tried to splash me with forges don't live long.
1v1 generally they do not die. period.
You have lots of on-paper math which fails scrutiny in game. Just because ARs are violating YOU does not mean the rest of us are similarly challenged.
since CCP has denied your request to give heavies 30% resistance you're moving on to demanding nerfs on the weapons that actually kill heavies?
the assault rifle is the bread and butter weapon. many people use and are familiar with them, and know how to employ them. Similarly I know people who find similar utility in the scrambler and asscram rifles.
Further I have learned that presenting evidence contrary to your assertions is pointless because you don't even acknowledge it, much less evaluate it.
Every time this little cadre speaks (quit using alt accounts to like yourself and echo chamber your posts) sanity shrivels a little. I literally couldn't have said this better myself. As for an earlier post talking about how missiles, bombs and the black death killed more people than AR's, wtf are you smoking? Sure that's entirely accurate in and of itself, but when you apply it to ground combat you become an idiot. Of course weapons of mass destruction are destructive on a massive scale (the clue is in the name). Assault rifles or rifles are, and always will be the main ground troop's weapon of choice. As for very close CQC with AR's, we usually use breaching tools like shotguns or short barrelled versions of the same weapons that make up the bulk of the armed forces. Bullpup weapons are often employed in CQC because the gun packs all the power of a full sized AR but also has the same barrel length whilst retaining a shorter overall weapon length.
which is what i mentioned about the M4 carbine. he said that AR had more kills than any other weapon... in dust it does, but in RL no. my point was proven.
also, i said yes the Ar is the main stay of all armed forces but that doesn't make it the most effective weapon in every situation. every soldier gets a knife too... but you don't bring a knife to a gun fight...lol (except when charging positions because you ran out of ammo) in short ARs should not supress like HMGs and they dn't in RL supress like HMGs or the RL equivalent of the DUST HMG being the LMG.
ARs are not superior to shotguns in CQC (ever heard of the AA-12?...lol even pump action is better), SMGs are the weapon of choice for many guerillas. every weapon has a place. as a friend of mine in the special forces once said "for every measure there is a counter measure".
back to dust, what are the counter measures for the AR? |
D legendary hero
THE WARRIORS OF LEGEND
623
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Posted - 2013.08.12 15:58:00 -
[17] - Quote
Meeko Fent wrote:Meeko Fent wrote:Breakin Stuff wrote:I don't use the AR.
I find the AR rant threads to be stupid.
the current AR is in a decent place right now. it should be the baseline, average weapon, around which the rest of the weapons are balanced by role.
it kills fast, but not overpoweringly so.
the whining is achieving critical mass. It drops well fit STD suits in less then one second, up to and easily past, 45 meters. I'm fine with that. Gallante weapons should run the show when it comes to CQC. But, it manages to deal great damage out to ScR range, and deals incidental damage at sniper range, 200 m. My rework of the GAR, is this -New absolute range, 168 (Current Effective Range) -New Effective Range, 120 -The rest of the stats are kept the same. That all I want. I think lowering the DPS is wrong, the other guns just need severe buffing, (Tighten HMG dispersion slightly, 2-3 more pellets per shot+fixed aiming and HD for the shotty, etc, etc, etc...) I don't think I'm asking too much of the AR, it will remain the staple of Short to Mid range engagements, and preferred for General purpose combat, equally efficient at attacking and defending. Do I sound crazy now? Are all the AR threads end up segueing about if the AScR or AR is OP, and then turn into a flame war? Heres my thoughts from page one on the subject.
IDK y... everytime. it turns into a flame war. i dnt see why they have to come to my thread and troll. |
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Posted - 2013.08.13 03:56:00 -
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Breakin Stuff wrote:low genius wrote:D legendary hero wrote:I just want to know. I want ot stick with this game. but, i really want to know if something is going to be done ...Anything to fix ARs OR buff everything else for balance.
Mint chip, Logi bro, eterni, Foxfour.... anyone. don't nerf the ar. don't nerf the md. buff the hmg, buff the laser rifle, buff the plasma cannon. HOLY CRAP HE GETS IT!!!! Also make armor tanking as viable as shields.
i can agree with this. i'd have no complaints if my stuff worked as intended |
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Posted - 2013.08.14 07:03:00 -
[19] - Quote
my problem is that CCP hasn't really tried to make any lasting fixes to important things. Hopefully 1.4 will bring some perminant fixes. then 1.5 will rebalance weapons i beleive. i can wait a month if i know things will be rebalanced. but if 1.4 sucks and they aren't gonna buff my stuff in 1.5 im out. as many players have i invested alot of spare time and attention in this game i even bought a pack. i've been playing this game for 5 months. Im trying to help new players and help retain them. but if their is no hope for change, why bother....?
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Posted - 2013.08.15 02:54:00 -
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tander09 wrote:I would generally use the AR IF CCP FIXES THE CONTROLS!!
This is a big issue too. Although i generally hate the power of ARs and once aiming is fixed ARS will be even more deadly. I can concur that CCP fixing core game mechanics lit hit detection, and aiming controls is actually more important as these literally buff every weapon...
with better hit detection my shots land no matter what gun i use. this = good.
with better aiming controls i can hit my target. this is good.
doing the above would buff every gun..lol |
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Posted - 2013.08.15 03:01:00 -
[21] - Quote
Powerh8er wrote:Yes, getting killed by the duvolle assault rifle in my very cheap standard heavy suit, very annoying. Nerf the AR please... Trololol
hahaha... oh no someone fluxed y caldari logistics suit and killed me with a proto mass driver it must be OP...lol
oh no someone killed me with a flaylock in CQC while i had no shields, it must be OP...lol
oh his HEAVY MACHINE GUN out gunned my AR? it must be OP...lol
oh no his heavy suit with extra armor can survive longer than 3 seconds under my militia AR fire? it must be OP...lol
Lazers are so bright! they must be OP...lol
Dropships can fly? WTF swat that ***** its OP!
Vehicles can with stand more than 1 STD AV grenade? they must be OP...lol
Something isnt an AR or Caldari suit? it must be OP nerf it!
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Posted - 2013.08.15 03:03:00 -
[22] - Quote
Tiffany NE Shephard wrote:There was a spreadsheet that explained that AR damage does equal damage to shields and armor making it the weapon of choice to down someone.
Anything else that is kinetic like a grenade or Mass Driver deals less damage vs shields but a bit more against armor. Same goes with Scram and Laser rifles which tend to affect shield but weaker vs armor.
AR's are annoying when you're killed by one fairly quickly but that's the nature of the beast of that kind of weapon.
And just relax about AR's killing you so fast - just relax and enjoy playing the game. It's not like you plunked down extreme monetary investment into this now did you?
Time IS money. And spare time is change. |
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Posted - 2013.08.18 06:25:00 -
[23] - Quote
CCP still waiting |
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Posted - 2013.08.18 06:32:00 -
[24] - Quote
Breakin Stuff wrote:Nerfing the AR is not the answer.
Getting the last two combat rifles into circulation is.
that won't make my HMG work. that won't make my shotgun more effective, that won't fix my Scr rifle. that wont, give my Lazer rifle a purpose, won't make the MD actual frightening.
that won't even garuntee that the combat rifles wont be prenerfed, or a viable option.
its long over due. everything else got nerfed, and if they arent gettign buffed, then ARs gotta get nerfed.
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Posted - 2013.08.18 22:07:00 -
[25] - Quote
Seymor Krelborn wrote:of all the weapons that NEED balance, the AR is at the bottom of that list.....
but its still above flaylocks, MD, HMGs and LAZERs |
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Posted - 2013.08.19 00:11:00 -
[26] - Quote
KalOfTheRathi wrote:Sardonk Eternia wrote:I just want to throw in my two cents that I don't use ARs, I'm a scrambler rifle guy mostly but I don't find AR to be overpowered. I do think some of the other weapons could use a balance pass to make sure they are noticeably better in their given niche, EG the laser rifle needs to beat the AR at range hands-down and it doesn't. It's not a problem with the AR being good, it's a matter of the LR sucking ass. The LR was a horribly effective, vastly over powered weapon. It rained destruction from afar in mere seconds (2 max) in the hands of a skilled operator that learned how to maximize its accelerated range damage; Aim at something else before moving the beam onto the target. That ever increasing damage over time was the OP and generated a legion of LR users that sat safely back and beam destruction on Heavies.
Lazers were never really a problem and that damage advantage came at the cost of every sniper on the map knowing exactly where you were. the lazer still over heated and did massive over heat damage. it was still useless in close range.
the skill sharp shooter was the onlything taking weapon ranges beyond their limits. but remember sharpshooter was a blanket skill.
ARs got sharp shooter too, and doing 425 dps with perfect accuracy at extreme range doesn't sound OP to you? you AR guys always QQ about every weapon other than an AR that kills you.
since chromosome ARs have been one of the most OP weapons. other weapons were still effective in chromosome, but your QQing nerfed anything that stood a chance at beating an AR, now the AR is clearly OP because not only was it the best choice before but now its the only choice.
remember again you AR guys always say "in skilled hands" if it takes skill to get the result its not OP, you just suck period. the Lazer was good but no where near OP.
the heavy suits even back in chromorsome were UP. i mean really 100 sheild and 600 armor? the only decent one was the hybrid heavy which was great and ran fast.
Quote: Now that the LR is properly restricted those same users are QQ Kittens here on the forums attempting to reduce the AR such that their precious LR will rule once again. Assault Rifles are, and will be even in the future, the standard issue mid-range weapon. Tactical, burst and assault variant of all weapons are standard for DUST and CCP.
by properly restricted Lazer you mean completely useless at long range? remember the Lazer rifle is a MID-LONG RANGE. You AR noobs died to Lazers at MID-LONG RANGE. and you cried OP. that is stupdi. the Lazer worked in its niche and you nerfed it so now only the AR works in its at that range. yes ARs pwn up 66m, even out 75m, where the Lazer is supposed to be. that can't be right.
also, you got it right ARs are standard issue. Anything standard issue is cheap, easy to mass produce and not nessesarily reliable. Things that are specialty are better than things that are standard in multiple situations.
ie Starndard issue = pencil specialty = pen, magic marker, highlighter, feather pen, sharpe
Standard = general use, ok at most things but not great at anything. specialty = great at 2-3 specific things, weak at everything else.
Why does your AR out gun every gun in every possible situation?
Quote: Distance is now back in the hands of snipers, major damage belongs to forge gunners, QCQ is the HMG (which I don't totally agree with) and the Evil that was the Flaylock has been nullified back to what it should have been, an alternative Small Weapon.
snipers always had range, they had sharpshooter as well.
yeah, again the flaylock never killed anyone outside its niche area and even then, it never had as many kills as the AR. the flaylock is not an alternative sidearm, because it can't kill anything without its radius OR its damage both of which were nerfed.
the AR infact is its own alternative side arm. many people run around with proto caldari suits with ARs and even without SP in reloading the AR reloads so fast you dnt need a secondary. so you can tank with more ehp thatn a heavy and more speed, do greater dps, have better CPU/PG options, reload faster than switching to a secondary, have enough total ammo to kill 7 heavies with 1580 ehp up to 50m, out range every gun except snipers and that isnt OP? GTFO, you are senseless.
Quote: Recall that SP is very dear down in the DUST and most will not spec into both. Many AR wielders may eventually try the other weapons but to skill heavily into several commits precious SP Irrevocably to a path.
thats the point. people are supposed to spec into whatever they want, and everything is supposed to be effective in their given situations. these situations that the weapon works in should be limited varied.
basically, what you are suggesting is that everyone specc into 1 weapon that works and then later on, once it has 10million SP in it branch out.
basically you are recommending that everyone spec into ARs because if any other weapon WORKS then it is OP. You in fact are an enemy of diveristy. you are a DUST facist, and want every one to play exactly the same way and use the same fittings and weapons.
TL;DR: you are wrong AR is OP. everything else needs buff. |
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Posted - 2013.08.19 13:59:00 -
[27] - Quote
Breakin Stuff wrote:Laser rifles are the amarr equivalent of the sniper rifle.
Kinda like the scrambler rifle is the amarr equivalent of the Assault rifle.
Noticing a pattern here?
Oh wait, you mean all of the weapons will have racial variants?
OH NO! CHOICES! I CAN'T CHOOSE!
so, why did Lasers get nerfed for working long range? |
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Posted - 2013.08.19 14:01:00 -
[28] - Quote
shaman oga wrote:I would like to see this experiment: 2 players both decent at shooting, 2 amarr STD medium suits, not fitted (because they have the same shield and armor), 1 with std AR and 1 with std MD, shoulder to shoulder, 10 meters distance, count 5 seconds, turn around and start the duel. Of course the 2 players must be new characters, to be sure they are not advantaged by their skills.
perform 2 tests. same set up.
1st is with MD getting direct hits, while AR gets body shots 2nd is with MD getting splash only, while AR gets body shots
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Posted - 2013.08.22 17:26:00 -
[29] - Quote
Zeylon Rho wrote:Breakin Stuff wrote:Laser rifles are the amarr equivalent of the sniper rifle.
Kinda like the scrambler rifle is the amarr equivalent of the Assault rifle.
Noticing a pattern here?
Oh wait, you mean all of the weapons will have racial variants?
OH NO! CHOICES! I CAN'T CHOOSE! Not exactly. CCP has explicitly stated various things about the rifle lines (Scrambler, Plasma, Rail, Combat), and how they're supposed to compare to each other.. vaguely equating to each other, but with variants that copy the other guns (Tactical, Assault, Breach, and Burst). Similar comments were made for pistols, and how there's a racial variant for each (Ion, Flaylock, Scrambler, etc.). The same can't be said of the other weapons. There are clear "racial" connections with weapons like the SMG, Mass Driver, Sniper, and so on, but they can't be said to have direct equivalents. It's possible the "Precision Rifle" of the Minmatar is made to be an alternate form of Sniper rifle, but the function of the Laser Rifle doesn't quite add up range-wise or otherwise to be the same as a Sniper rifle. The Shotgun and Mass Driver also don't have what I'd call any direct analogs.
however, they do serve similar purposes...
i.e. the shotgun is the best CQC weapon handsdown (or supposed to be); however the MD is the minmintars answer to the shotgun in a semi-close range capacity it can dominate enemies.
the scrambler pistol is the pistol with the longest range and has a great headshot multiplier of 4x!, but the flaylock is supposed to be the minmintar's close range pistol (well that got nerfe to hell now didnt it.
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Posted - 2013.08.23 22:55:00 -
[30] - Quote
bump = yes |
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Posted - 2013.08.24 05:23:00 -
[31] - Quote
im still not satisfied with the current game playing right now. All i see are people in Caldari logistics, or caldari assault suits, with ARs and SMGs, or MD and smgs.
I just played a match and called in a TANK, and 1 guy with 1 volley from his swarms and 1 av nade took out my tank, i shot at people with my turret and they had so much ehp they didnt die.
my tank had over 5000+ ehp. One guy with AV shouldn't be able to kill my tank in less than 2 seconds by himself with AV. there is no ******* point to using Tanking unless your going to redline snipe. (which i don't promote)
I used to use scramblers but it just doesnt compare to the galente AR. Even the AScr isnt as good, i mean why is their recoil on a weapon that fires light?
then i tried using my flaylocks. people are walking righ tin front of me and not getting killed, im firing it at their feet and they wont die.
I just don't understand CCP. Why is everything being nerfed so that a team with ARs aand 1 guy running AV, can kill anything in the Game? the only usable sidearm is the SMG now. the oly weapon good at killing infantry is the Ar. and why use a heavy suit with forgun when SL allows you to move faster, lock on, does similar damage and get close enough to use av nades?
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Posted - 2013.09.05 08:15:00 -
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501st Headstrong wrote:a militia AR has the potential to kill a heavy in less than 3 seconds. that is utter bs
I second that notion. I have killed too many heavies with that gun. 12 rounds and you've knocked down their shields. 750 rpm= 12.5 rounds PER SECOND. In two seconds I can gun down a heavy. Being an honorable player who prefers actual combat from his hostiles, I can't respect my kills. And no, I do not want to switch to a different gun to find a better challenge, I've tried on numerous accounts to no avail. ARs are for me, but honestly? Proto AR vs. Militia,3 damage more per round. It adds up, but Militia needs to be weaker at the very least[/quote]
this i can agree with completely. |
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Posted - 2013.09.05 08:33:00 -
[33] - Quote
Mobius Kaethis wrote:[quote=D legendary hero] 1) HMG's are getting a buff in 1.4 or perhaps you didn't see that. (-5% dispersion per level of operations) Which should increase their usefulness and prevalence on the battlefield. Sounds like CCP is trying to increase all the weapon's usability to me.
got buffed. but, ARs now have aim assist and even AR users are talking about the AR being OP. face it a gun with no side effects that does more or less the same damage as an HMG at all but close range, and still out guns heavies in close range due to the heavy suits larger hit box? with aim assist the 1st shot is all you need to track your target. sounds like you dnt actually play this game and just forum troll
Quote: 2) When did the SMG become the only usable sidearm? The scrambler pistol is still amazing (if you can aim). Heck even if you can't get headshots your still doing beastly damage. Plus the flaylock, even in its nerfed state is no slouch, it is a great back up weapon and finishes off people who are already in armor nicely.
SMG is the only practical side arm. scrambler pistols are only useful on enemies standing still or heavies. in fact the only times i ever have died to scramblers is when i was running heavy. and it was a shot to the back of the head.
hit detection has improved so the flaylocks are slightly more useful. but the STD is garbage completely. you need ADV and proto to get an effect with flaylocks. which means its broke...
Quote: 3) By saying the only good weapon for infantry is AR you are showing your ignorance once again. Scrambler weapons and laser weapons are great and just require a bit of thought as to their use. The mass drivers is extremely viable and can easily take on suits in most situations, and the shotgun (with the help of the new hit detection mechanics) might even be up to snuff again. That sounds to me like quite a few choices for aggressive players even if you remain unconvinced about the shotgun.
when I said viable I explained that the AR without the aid of teamates or grenades, can pretty much win a 1v1 gun fit verses any suit in the game in 3 seconds or less (often less) in and beyond its effective range. especially with aim assist. plus:
- ars never over heat
- have enough ammo to get 13 kills without need of supply depot
- have marginally less dps than an HMG without any dispersion
- no recoil
- benefits the most from auto aim
- has the best CPU/PG for suits. allowing maximum tanking
- does 110 to shields and 95 to armor giving the best effective damaage dealt.
- is undisputed out to 75m
- renders scrambler rifles obsolete due to its accuracy upto 88m
- can take maximum advantage of headshots (due to high dps AND high accuracy)
- have one of the fastest reloads and reload cancels
- extremely good hip fire
- don't suffer from hit detection issues as bad due to the high damage pershot and dps, and low dispersion
MD have very limited ammo, and need flux nades to work properly, except on poorly fitted militia suits. Scr are good but their range is approx less than an ARs... plus all its downsides like overheating. single fire weapons like this are more effected by hitdetection issues... but 1.4 did help abit. plasma cannons are a joke. lazers now thanks to 1.4 are slightly more usable. shotguns are bad due to hit detection.
all the other light weapons have draw backs ARs have none.
Quote: 4) The Forge is the swarm launcher's best friend. Together they can take down a vehicle regardless of tank type quickly. The forge will blast off the shielding and the swarms will take down the armor. This sounds like a match made in heaven not a one or the other kind of exclusion. Also, please don't forget that the swarms still can't kill infantry (in anything but the most extreme instances) while forges are great at holding down a point in the absence of a sniper.
i said 1 guy using 1 av grenade and 1 swarm launcher volley shouldnt be able to drop a tank. you have not conested this. so your point 4 was mute. |
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